Recorded in the game
A day in Tiny Legends
Six small moments from one play session, from the first wave of the morning to the campfire at night. No mock-ups: this is the game, playing by itself.
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1Noon
Every tenth wave, a boss
The siren sounds, the sky goes dark and something big walks in. Your heroes cast their skills on their own; you can fire one yourself when the bar is full.
Bosses fight back: a dashed ring warns you before a Poison Pool, a Quake or a Silence. They drop the best gear in the game.
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2Afternoon
New friends from the summon circle
Twenty-four heroes, each with a role, a skill and a short tale. Ten cards flip at once, and duplicates make the ones you have stronger.
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3Evening
An egg wobbles, then hatches
Pets walk beside your party and help in every fight. Hatch a few, pick a favourite and level it up.
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4Dusk
The forge, one strike at a time
Enhance your gear up to +15. Every third level adds a new bonus line, and three matching pieces make a set.
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5Night
Back at the campfire
The party rests, chats and teases each other by the fire. Decorate the camp: every upgrade changes how the tent, forge, dummy and pond look, and makes everyone a little stronger for tomorrow.
While you are away, your heroes keep fighting for up to 12 hours.
Your first day starts at launch
Join the whitelist for a launch-day gift and first access. Until then, the Snack Dash mini game is open on the main page.