The Tiny Legends guide

Fifteen lands. Twenty-four heroes. One long road.

Everything in one place: every land and the guardian at its end, every hero and their signature skill, what is open at launch, what comes after, and exactly what the whitelist keeps.

  • 15Lands
  • 450Waves
  • 45Boss gates
  • 24Heroes
  • 5Elements
  • 14Open at launch
  • 10Coming soon

01 · Lands

The road through Anora

Each land is 30 waves long. A boss waits at every 10th wave, and the Land Guardian at the 30th blocks the road to the next land. After land 15 the road loops back to the Whispering Woods with stronger monsters.

Elements

Every land has an element, and its monsters share it. Heroes of the element that beats it deal 25% more damage.

Fire beats Nature Nature beats Water Water beats Fire Light and Dark beat each other

Boss skills

Every boss knows two area skills and shows a warning ring before each one: Poison Pool, Quake (a short stun), Silence (no hero skills for a few seconds) and Frost Nova (a slow). The first comes 5 seconds in, then one every 11 seconds.

Enrage

Below 40% HP a boss enrages: it attacks 50% faster and casts every 8 seconds. Your team starts every boss fight at full HP, and you can always train on earlier waves and come back stronger.

Nature01

Whispering Woods

Waves 1-30

Where every road begins: soft grass, curious slimes and goblins with sticky fingers.

Monsters
  • Lime Blob
  • Moss Golem
  • Orc Grunt

Elites Mimic · Elder Spore · Elder Snapjaw · Fox Raider

Gate bossesWave 10King JellyWave 20Goblin Chief
Land Guardian · Wave 30

Night Wraith

A cold whisper in a hood. Hates campfires.

Blinks behind your back row to strike, then casts Frost Nova and Silence.

Fire heroes hit hardest here.

Fire02

Ember Woods

Waves 31-60

The trees here burn but never fall.

Monsters
  • Magma Blob
  • Lava Golem
  • Orc Grunt

Elites Drake · Magma Brute · Orc Brute · Gloom Corsair

Gate bossesWave 40Imp LordWave 50Gnasher Alpha
Land Guardian · Wave 60

Elder Dragon

Sleeps on gold, wakes up angry.

Breathes burning fire on every hero at once, between Frost Nova and Silence.

Water heroes hit hardest here.

Water03

Frost Peaks

Waves 61-90

Snow everywhere. Pip is wearing three scarves.

Monsters
  • Frost Blob
  • Ice Golem
  • Frost Gnasher

Elites Frost Drake · Glacier Golem · Hex Magister

Gate bossesWave 70Frost WraithWave 80Frost Colossus
Land Guardian · Wave 90

Frost Dragon

Breathes on the whole party, its hits chill, and it casts Silence and Quake.

Nature heroes hit hardest here.

Dark04

Shadow Keep

Waves 91-120

The Gloom King's fortress! The Hearthstone glows in its highest tower.

Monsters
  • Skeleton
  • Void Gnasher
  • Skeleton Warrior

Elites Mimic · Shade Stalker · Knight Captain · Abyss Colossus · Dread Knight

Gate bossesWave 100Medusa QueenWave 110Iron Dreadlord
Land Guardian · Wave 120

Shadow Dragon

Hunts your casters and healers, breathes on the whole party, casts Silence and Frost Nova.

Light heroes hit hardest here.

Fire05

Sunscorch Dunes

Waves 121-150

The Gloom King fled south with only a shard of the stone.

Monsters
  • Spear Lizard
  • Sand Hulk
  • Goblin Raider

Elites Medusa · Drake · Sand Wyrm · Tomb Warden

Gate bossesWave 130Dune GolemWave 140Pharaoh of Dust
Land Guardian · Wave 150

Sand Dragon

Breathes on every hero, goes for your back row, casts Silence and Quake.

Water heroes hit hardest here.

Water06

Misty Hollow

Waves 151-180

Whispers in the fog lead to the King's last hiding place.

Monsters
  • Weeping Bride
  • Mist Hulk
  • Toadstool

Elites Shade Stalker · Ghost Bride · Eye Tyrant · Grim Jester

Gate bossesWave 160Weeping QueenWave 170Void Demon
Land Guardian · Wave 180

Snapjaw Queen

The garden grew teeth, then a queen.

Poisonous bites and area slams, with a Quake ring and a Poison Pool.

Nature heroes hit hardest here.

Nature07

Enchanted Grove

Waves 181-210

Fairy lights guide the way. Pip is making friends with a mushroom.

Monsters
  • Lime Blob
  • Bog Toad
  • Toadstool

Elites Elder Spore · Mimic · Grim Jester

Gate bossesWave 190King JellyWave 200The Mad Jester
Land Guardian · Wave 210

Gloom King

Its roar stuns and weakens the whole party; Frost Nova and Poison Pool follow.

Fire heroes hit hardest here.

Dark08

Haunted Graveyard

Waves 211-240

Bramble is NOT scared. Bramble is just walking very close to everyone.

Monsters
  • Skeleton
  • Crypt Worm
  • Skeleton Warrior

Elites Ghost Bride · Shade Stalker · Hex Magister

Gate bossesWave 220Shade LordWave 230Archmagister Vex
Land Guardian · Wave 240

Void Demon

Roars to stun everyone, hunts your back row, casts Poison Pool and Silence.

Light heroes hit hardest here.

Light09

Crystal Caverns

Waves 241-270

Every crystal sings a different note.

Monsters
  • Frost Hexling
  • Mud Golem
  • Gazer

Elites Glacier Golem · Mimic · Rat Bandit

Gate bossesWave 250Frost ColossusWave 260The Rat King
Land Guardian · Wave 270

Crystal Titan

Sings when hit. Hits back harder.

Chilling area slams that slow your heroes; casts Frost Nova and Poison Pool.

Dark heroes hit hardest here.

Fire10

Infernal Abyss

Waves 271-300

The heart of the gloom. It is very hot and very rude down here.

Monsters
  • Imp
  • Lava Golem
  • Void Gnasher

Elites Drake · Magma Brute · Dread Knight

Gate bossesWave 280Imp LordWave 290Maw King
Land Guardian · Wave 300

Abyss King

It does not walk. The ground moves out of its way.

Every hit weakens your attack; casts Silence and Quake.

Water heroes hit hardest here.

Light11

Sky Isles

Waves 301-330

With the Hearthstone whole again, the heroes ride the wind home.

Monsters
  • Lime Blob
  • Crawler
  • Imp

Elites Drake · Medusa · Gloom Duelist

Gate bossesWave 310Goblin ChiefWave 320The Crimson Duelist
Land Guardian · Wave 330

Blood Seer

It saw you coming three days ago.

Burns your casters and healers from range; casts Poison Pool and Quake.

Dark heroes hit hardest here.

Nature12

Jungle Wilds

Waves 331-360

The storm blew the heroes into a jungle full of stone faces.

Monsters
  • Vine Lizard
  • Goblin Raider
  • Spore Beast

Elites Medusa · Elder Spore · Orc Warchief · Fox Raider

Gate bossesWave 340Vine QueenWave 350Kitsune Queen
Land Guardian · Wave 360

Bloom Mother

Every snapping plant in the jungle calls her mother.

Poison bites that heal her, area slams, Frost Nova and Poison Pool.

Fire heroes hit hardest here.

Water13

Coastal Cliffs

Waves 361-390

Salt wind, screaming gulls and a lighthouse with no keeper.

Monsters
  • Tide Jelly
  • Sea Bride
  • Tide Hulk

Elites Sea Drake · Mimic · Gloom Corsair

Gate bossesWave 370Tide KingWave 380Captain Saltbeard
Land Guardian · Wave 390

Gel Monarch

Wears a crown of frozen bubbles. Very proud of it.

Chilling area slams; casts Quake and Silence.

Nature heroes hit hardest here.

Dark14

Mine Depths

Waves 391-420

Goblins dug too deep and woke a giant made of gems.

Monsters
  • Goblin Miner
  • Crawler
  • Magma Blob

Elites Orc Brute · Magma Brute · Rat Bandit

Gate bossesWave 400Orc WarlordWave 410Gem Colossus
Land Guardian · Wave 420

Orc Overlord

Owns the mine. Owns the miners. Wants you.

Bleeding area slams; casts Poison Pool and Quake.

Light heroes hit hardest here.

Light15

Ancient Temple

Waves 421-450

The storm came from here: an old idol, hungry for light.

Monsters
  • Temple Guardian
  • Scarab Gnasher
  • Temple Shade

Elites Knight Captain · Ghost Bride · Tomb Warden

Gate bossesWave 430Shade LordWave 440Golden Idol Dragon
Land Guardian · Wave 450

The Overseer

Every eye in the temple answers to it.

Shoots your back row with weakening beams; casts Quake and Poison Pool.

Dark heroes hit hardest here.

02 · Heroes

Twenty-four heroes

Four rarities, four roles and five elements. A team is four heroes plus a pet. Mix roles: someone to hold the front, someone to heal, someone to hit hard, and bring the element the land fears.

TankStands in front and takes the hits.

MeleeFast, heavy hits up close.

RangedSpells and arrows from the back row.

HealerHeals and strengthens the team.

SSR 5 heroes · 2.5% of summons, and one is guaranteed by the 60th summon

Mordrath

Death Knight

TankDark

Death and DecayA 4s aura of death: hits all nearby foes every 0.5s and heals him for half the damage, then ends with a huge area slash.

Azim

Invoker

RangedFire

Arcane AscensionThe team gains +30% ATK, +25% crit and twice as fast skill recovery for 8s, then a huge arcane blast (500%) hits the enemy pack.

Hayate

Ninja

MeleeNature

Shadow Clone SlashSplits into shadow clones that dash through the whole lane: 260% to every enemy in a line, twice as fast to recharge as it looks.

Kael

Blade Knight

MeleeFire

Sky SplitterOne swing of the great blade splits the lane: 260% to every enemy in a line.

Aurelia

Songstress

RangedLight

Anthem of AnoraThe team gains +30% ATK, +25% crit and twice as fast skill recovery for 8s, then a radiant chord (500%) hits the enemy pack.

SR 8 heroes · 12.5% of summons

Grukk

Barbarian

TankFire

War StompShakes the earth: EVERY enemy is stunned for 2.5s and takes 120% damage.

Kage

Assassin

MeleeDark

Blade StormDashes through the whole lane, slicing every enemy in a line for 260%.

Elara

Wizard

RangedWater

Elemental ConvergenceFire, ice, lightning and earth crash together: 300% area damage, burn, slow and stun.

Seraphine

Priestess

HealerLight

Divine GraceHeals the whole team for 35%, +35% attack speed and +35% DEF for 8s.

Wyvera

Dragoon

TankNature

Dragon DiveLeaps into the sky and crashes down: EVERY enemy is stunned for 2.5s and takes 120% damage.

Cinder

Black Mage

RangedFire

Ember RainCalls a rain of embers on the enemy pack: 5 pulses of 70% damage that weaken them.

Celeste

Star Sage

HealerDark

Starlight HymnAll allies +25% ATK and +25% DEF for 7s, and a small heal.

Rin

Monk

TankNature

Earthshaker PalmStrikes the ground: EVERY enemy is stunned for 2.5s and takes 120% damage.

R 7 heroes · 33% of summons

Aldric

Paladin

TankLight

Holy GroundConsecrates the ground: heals allies nearby for 20% and +40% armour for 7s.

Nyx

Rogue

MeleeDark

BackstabVanishes behind the target and strikes for a guaranteed 400% critical hit.

Morgra

Warlock

RangedDark

Demonic RiftOpens a rift on the enemy pack: 5 pulses of 70% damage and weakens them.

Sola

Cleric

HealerWater

RenewalEvery ally regenerates 5% HP per second for 8s.

Tobin

Ranger

RangedNature

Pinning ShotA heavy arrow: 320% damage and slows the target by 40% for 3s.

Rashid

Dervish

MeleeLight

Whirling ScimitarThree spinning cuts on one target (180% each, +20% crit).

Lucien

Fencer

MeleeWater

RiposteSteps behind the target and strikes for a guaranteed 400% critical hit.

N 4 heroes · 52% of summons: the four friends who start the story

Bramble

Warrior

TankFire

TauntRoars: nearby foes must attack him for 5s, damage taken -40%.

Ember

Fighter

MeleeNature

Fury ComboThree crushing blows on one target (180% each, +20% crit).

Mira

Mage

RangedWater

Ice BoltA frozen spear: 320% damage and slows the target by 40% for 3s.

Pip

Priest

HealerLight

BlessingAll allies +25% ATK and +25% DEF for 7s, and a small heal.

03 · Modes

What you can play

At launch the core game is open: the road, the camp and the modes below. Ten more modes are already in the game behind a Coming soon sign, and the plan is to open them one by one.

Open at launch 14

Adventure

From the start

The idle battle on the road through all 15 lands. Your heroes fight wave after wave on their own; tap monsters to help and build a combo. Close the game and they keep fighting for up to 12 hours.

Camp

From the start

Rest by the fire, chat with heroes to raise their bond (up to level 10, +1.5% HP and ATK each), fish in the pond and upgrade the tent, anvil, pond and training dummy.

Heroes

From the start

Level up, add stars with duplicates and Soul Stones, and fill the weapon, armour and charm slots. Stars raise the level cap, from Lv 40 at one star to Lv 150 at five. Auto-Equip picks the best gear in one tap.

Summon

From the start

Capsules and gems call new heroes, and a wishlist favours the ones you want. A duplicate is never wasted: it makes the hero you have stronger.

Forge

From the start

Enhance gear up to +15 (always safe up to +3), merge three items into the next rarity, salvage what you do not need, reforge bonus lines and craft class sets.

Pets

From the start

Eggs from bosses, the Tower and chests hatch into pets. One walks with the party, cannot be targeted, boosts the whole team and casts its own skill.

Tower

From wave 15

Climb fixed floors, 60 seconds each, with a boss on every fifth floor. Gems every fifth floor and a capsule every tenth.

Dungeon

From wave 20

Three runs a day through five crypt rooms, the last one a boss. HP carries over between rooms, and the chest holds gear for the classes in your team.

Arena

From wave 25

Fight other players' teams through six leagues, from Bronze to Legend.

Guild

Join any time

Join or found a guild of up to 20 players and hit the guild boss together, three attacks a day. Daily check-ins level the guild up, with a small XP bonus for every member.

Quests

From the start

Daily quests such as Defeat a boss or Catch 3 fish at the camp, plus a 7-day login calendar with capsules and gems.

World Map and Bestiary

From the start

The map shows all 15 lands and their monsters. The Bestiary records every monster you beat and pays milestone rewards.

Collections

From the start

The Legend Book keeps every named legendary item you find, and Fellowships give the whole roster a bonus once you own every hero of a story group.

Festivals

In season

Seasonal festivals come and go through the year, each with its own festival boss, camp decorations, hero look and festival shop.

Coming soon 10

Challenge

Coming soon

A new rule every day, the same for everyone, and a fresh ladder to climb.

Hero Trial

Coming soon

One giant boss a week and sixty seconds to hit it as hard as you can.

Arcane Labyrinth

Coming soon

A new maze every two days: pick a path, stack relics and reach the guardian at the end.

World Boss

Coming soon

The whole world against one dragon, with every player's hits adding up.

Time Rift

Coming soon

Endless waves with no breaks. Keep your HP and pick a blessing every five waves.

Element Towers

Coming soon

Five towers, one element each: only heroes of that element may climb.

Sunken Ruins

Coming soon

Explore floors hidden under the fog: chests, traps, keys and a locked vault.

Treasure Scramble

Coming soon

Raid mines held by rival guilds and hold them as long as you can.

Breeding

Coming soon

Pair two heroes and an egg hatches hours later. Two SR parents can raise an SSR.

Guild War

Coming soon

Guild against guild, once a week, for the war chest.

04 · Roadmap

Where things stand

No dates until they are real. Done means it is in the game today. Next is a list of ideas, not promises.

Done

In the game today.

  • 15 lands and 450 waves, with 45 boss gates
  • 24 heroes, each with a signature skill
  • Idle battles that go on for up to 12 hours while you are away
  • The camp: bonds, fishing and upgrades
  • Forge, pets, Tower and Dungeon
  • Summon with a wishlist
  • Guilds and the guild boss
  • Daily quests and the login calendar
  • Seasonal festivals
  • English, Japanese and Chinese
  • Ten more modes built and waiting

In progress

What we are working on now.

  • Launch, and the first days in Anora
  • Opening the Coming soon modes one by one
    ChallengeHero TrialArcane LabyrinthWorld BossTime RiftElement TowersSunken RuinsTreasure ScrambleBreedingGuild War

Next

Ideas we would like to explore.

  • More lands past the Ancient Temple
  • New seasonal festivals and events
  • More heroes and hero looks

05 · FAQ

Questions

What is Tiny Legends?

A pixel idle RPG. You gather a party of tiny heroes and send them down a long road through 15 lands. They fight on their own; you choose the team, the gear and where to go next.

How do I play?

Pick four heroes and a pet, then watch them fight. Tap monsters to help, equip what bosses drop (Auto-Equip does it in one tap), enhance gear at the forge and summon new heroes. When a boss is too strong, train on earlier waves and come back.

Eight one-minute lessons on the How to play page
Do heroes fight while I'm away?

Yes. Close the game and the party keeps fighting for up to 12 hours. When you come back, the XP, gear and loot are waiting at camp. Bosses are not beaten while you are away; they wait for you.

Is it free to play?

Yes, Tiny Legends is free to play. Heroes, gems and capsules all come from playing: quests, bosses, the Tower and the login calendar.

Which devices and browsers?

Phones, tablets and computers, in a modern browser such as Chrome, Safari, Edge or Firefox. There is nothing to install, and on a phone you can add it to your home screen. On a phone, landscape works best.

Which languages?

English, Japanese and Chinese (Simplified), in the game and on this website. Switch with the language button at the top of the page.

When does it open?

Thursday 5 November 2026, at 16:30 UTC.

Does the road ever end?

After the Ancient Temple at wave 450, the road loops back to the Whispering Woods with stronger monsters, and the climb goes on.

06 · Privacy

What the whitelist keeps

This list is read from the code of the server that receives the whitelist form. When you send the form, the server stores the items below.

With your application

Your X handle
To know who applied, to stop one handle applying twice, and to check that posts you send are yours.
The X tasks you ticked
Which of the form's X steps are done: ticked by you, or checked on X when you sign in with X.
Language, page and invite code
The language the page was in, the page address you sent the form from, and the invite code in your link (if you came through one), so invites can be counted.
Time, id and status
When you applied and when you last updated, a random private id, the review status (new, approved, waitlist or rejected) and, if our team adds one, a short review note.
A network fingerprint
The first 12 characters of a one-way SHA-256 hash of your IP address, never the address itself. It limits sign-ups to 10 a day per network and keeps one network from counting as many invites.
Your card post (optional)
If you post your whitelist card on X and send us the link: that link and the time you sent it.

Only if you sign in with X

Your X account
Your X user id, @handle, display name and profile picture, which X sends when you sign in with X. They take the place of a typed handle.
X task checks
When you press Check, the server asks X whether you follow @Tinylegends_io, or looks through your newest likes and posts for the task. Only the result (done or not) and the number of checks today are kept.
Your X sign-in
The sign-in X gives us is stored encrypted and stops working after 2 hours; it can only read, never post. Your browser keeps a sign-in cookie for up to 30 days and the server keeps only a hash of it. Sign out ends it at once.
Your consent
The time you ticked the box that links your X account with your whitelist entry.

Only if you use the quests

Quest progress
Which quests you opened and finished, when, and the XP each one gave.
Posts you submit
Links to your own X posts sent for a quest, so each post counts once.
Snack Dash
Your best Snack Dash score of each day (UTC).

For about an hour

Request limits
The same hashed network fingerprint and the time of each request, used to slow down bots, then deleted after about an hour.

Not kept

No email, no password
The form does not ask for an email address, a password, your real name or a phone number, and your IP address is never stored as it is.
The human check
When the "I am human" check is on, its answer is verified with Cloudflare and not stored.

Who sees it

Our team
Applications are reviewed in a private admin panel, which can also check a handle against the public list of accounts that follow @Tinylegends_io on X.
Public lists
The invite, XP and Snack Dash boards show only a shortened handle, such as abcd***, and the total number of players on the list.
X
To check a post you send, the server reads that public post on X. If you sign in with X, X sees the checks we ask about your account. To draw your whitelist card, your public X profile picture is loaded through our server.
Your browser
The website remembers your language, your X handle, your form progress and your card in your browser's own storage, so you do not have to start over. Clearing this site's data in your browser removes it.

Full privacy page · Questions about your data? Ask us on X: @Tinylegends_io